![]() Ask a Stupid Question.: Amber sees how uncomfortable Devo is in the Benevolent Parish, and how he's borderline-hostile to the Hand of Guidance, and asks, "Who hurt you?".Apocalypse How: The storm that wiped out the surface was Class 3b, wiping out everything not evacuated under the sea.In this new timeline, Orlean never joined the church, and his mistreatment of Devo never made him leave, so he remains the Hand of Devotion while Amber and Zoox perished on their first mission without him. Alternate Timeline: By repeating the Call into the past and adding a message to Orlean to bring his family, Devo accidentally splits the timeline in two.After the End: After previous generations caused an apocalyptic storm by using magic too recklessly, the city of Founders' Wake was created in one of the only habitable areas left in this world: under the ocean.Griffin is the Dungeon Master the other three play as Bard Devo LeMain (Travis), Ranger Zoox (Clint), and Monk Amber Gris (Justin). The arc started with a five-part prologue using the map-making game The Quiet Year by Avery Alder to build the setting beyond its bare bones description, while the main campaign in and of itself is played in Dungeons & Dragons Fifth Edition. The Adventure Zone: Ethersea is a Science Fantasy themed arc of The Adventure Zone podcast featuring the McElroy Brothers (Justin, Travis, and Griffin) and their father Clint. After a year spent constructing this city in the sea and dealing with the push and pull of everyone's priorities, the maelstrom made landfall and scoured the world clean, leaving the only seeming survivors of the surface the settlers of Founders' Wake, where our story takes place proper. Just when all hope of survival seemed lost, though, the ocean called out to a collection of people from all walks of life and every kingdom saying that if they wanted to survive, the the sea would provide them a home. A century after the wars with Hominine ended, a massive maelstrom began to manifest in the sea that would, within a year, make landfall to cataclysmic result. Unbeknownst to everyone, magic has a cost, a sort of arcane pollutant that everyone's overuse of magic had suffused the world with, and more specifically the oceans. ![]() And thus, the world settled into a newfound, if uneasy, peace. ![]() Those who were dissatisfied and tired of magic split off from Hominine and settled into a hard working, agrarian life in the Delmer Wilds, while those who tired of the mainlands squabbles entirely went to settle the Southern Archipelago where they could focus on the finer things in life. Eventually Hominine's advance was stopped at the face of the Einarr Plateau, who worked alongside their Vestiges to form a more mutually beneficial, if religiously zealous, society. ![]() The Vestiges swore that they would never share their magic with mortals, but one Vestige named Benevolence coveted the worship of mortals so much that he broke that oath, and from his sin rose the Kingdom of Hominine which swept across the world on a crusade of arcane power. In the early days of the world, god-like beings known as the Vestiges walked the world, being in equal measures worshipped and feared by the mortals beneath them. Brother Seldom, Prologue - Episode 1: Our Wasted World
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